Monday 17 December 2012

The BIG Award!


Well it’s nearly the end of the year, and no gaming blog would be complete without a set of awards to give out. So without further ado, the Best Indie Game award!

This year I’ve found myself playing more indie titles than ever before. Part in thanks to Kickstarter giving a new funding source to budding developers, and part to the greater recognition indie titles are receiving in the mainstream gaming media. It wasn’t an easy decision as I’ve enjoyed all three games in this list, sinking may hours into them all. The runners up are:


Endless Space! Amplitude studious set themselves the lofty goal of making the best strategy games and Endless Space was an impressive first release. They took the strategy 4x sub-genre and axed the complexity leaving a highly streamlined game. A brave move when these games are defined by having an instruction book longer than a short novel.

The end result was a stylistic sci-fi world which you could dip into briefly and get a lot of enjoyment. Ship design and combat is too simplistic which is the game’s only negative point. But some nuance is added by the tactics system. Correctly predict your opponent’s strategy and pick the counter move gives you a powerful advantage. Enough to overturn a tech advantage, which allows players to explore different avenues within the tech tree, without having to keep a constant focus on war. Since its launch, Endless Space has had some free bonus content added, including the option to create your own space fairing race. Tailoring a faction to your preferences is good fun, but there are some combinations which are a bit unbalanced.

The second runner up is Legend of Grimrock! This game revived a genre that had been dormant for many years. And I’m glad it did as it introduced me Dungeon Crawlers, a category of games I would have completely missed out on otherwise.


Adventuring through the depths of Grimrock with your rag-tag bunch of four criminals is both tense and satisfying. Puzzles are everywhere and they’ll test you. There are many that you have to solve to progress and even more that are hidden, guarding the game’s greatest treasures. The game is well thought out as out of the hundred or so puzzles, I found only a few that completely confused me. The vast majority follow good logic, so with a bit of patience, you should not find your progress impeded at any point.

Combat was surprisingly tense throughout the game. Screenshots don’t really do the game any justice, as they can’t explain the feel of the grid based system. Moving around is simple with a few direction keys, leaving the mouse free to active your fighting abilities on your character portraits. You often hear enemies before they reach you, building the suspense as some horror stumbles out of the darkness. When the enemy is in sight, you engage in a ballroom dance of death. Gliding around the tiles, trying to land attacks on your foe before neatly side-stepping away.

The story is the driving force of the game, leading you deeper into the depths of the mountain with the promise of freedom for staying alive. How long the game takes to complete depends on how many of the secrets you try to find. It should give most people a good ten to fifteen hours for their first play-through. Unfortunately there is only one dungeon created by the developers to explore. There is now a dungeon editor, so the game content possibilities are endless, but the quality may well not be the same as the main game.

So who is the winner of the first BIG award!?

It’s Faster Than Light! This stylish rogue-like has really captured my attention this year, and kicked my arse whilst doing so. You play the part of a Federation scout ship on a mission to deliver critical information on the Rebel fleet. Your journey takes you through varied and random systems as you try and escape the pursuing Rebels.


Each time you jump to the next system you encounter new hazards: derelict ships, asteroid fields, nebulae and pirates. If you survive the perils of space, you salvage parts to improve your own chances. Upgrades for your ship include new crew members and more powerful weapons. The further you progress, the higher the stakes become. You’ll need to develop clever strategies in order to take down ships that are much larger than yourself.

FTL’s presentation is a fantastic combination of excellent two-dimensional sprites and animations. You quickly forget that your ship is static in the centre of the screen. When combat starts, missiles and laser fire starts flying. You have to manage your weapon systems to do the maximum damage to the enemy whilst putting out fires and patching up holes in the hull. The whole game is accompanied by an excellent sound track that captures both the emptiness of space and the franticness of combat.


With plenty of achievements and ships to unlock, FTL has an excellent amount of replay-ability. Combined with its price point, FTL is excellent value for money, and this makes it the winner of the first BIG award!