Monday 11 February 2013

Torchlight 2 Review



Runic games are often viewed as the darling developer of ARPGs. The studio was founded from former Blizzard North staff, who practically defined the genre with Diablo and Diablo 2. Torchlight 2 is Runic’s second release; aimed to go head-to-head with Diablo 3, the beast that they helped create and got special thanks for in the credits.

And there is no way of reviewing this game without constantly comparing it to Diablo 3. Each game represents a different design philosophy and yet also fighting to attract the same customers. That being said, it’s important to judge Torchlight 2 on the improvements made over the first title as well.


If you’ve played Torchlight or Diablo, you’ll immediately find a lot of similarities here; too many similarities. I’m beginning to think the Runic staff got stuck in the year 2000, as Torchlight 2 clings to a lot of awkward mechanics which really should have been dropped by now. The actual design improvements could be compared to the small iterative changes between Call of Duty titles.

So what should they have axed by now? Well, the way skills and the mana bar interact really needs some improvement. It’s a basic system that dates back to the first Diablo. You earn your skill points and then invest them in abilities to spam to your heart’s content. This leads to one very large problem. You can beat the game with a starting skill of your choice and almost nothing will force you to change. The difficulty setting only served the purpose of being a frustration slider.


And it’s a shame they haven’t moved on from this idea. The skill tree itself has had a great revamp from the first game. In fact it’s not really a tree anymore. You’re allowed to choose from all the skills available when you reach the required level. But the only reason to use the variety being offered is to mix up your gameplay. Passive skills have also had a much needed rework. Instead of being flat percentage bonuses like the first game, they now provide more random or situational bonuses that open up new play-styles when combined with other skills.

However you are still shackled by the old idea of once you’ve made a skill choice, you have to stick with it. If you picked a skill you don’t like with that skill point you just earned; well tough! Runic did make a small concession to this idea with a new NPC. For a pricey amount of gold, you can undo your last three choices, but only the last three! It still baffles me as to why you are still so limited?


The way skills are handled is one of the areas that Diablo 3 really outshines Torchlight 2. Blizzard brought a lot of new ideas to the table which improved the standard gameplay of the genre. Having access to a full set of skills that interact with each other through a character’s resource mechanic added a much needed layer of strategy; especially when it came to boss battles and harder difficulty settings. Also, being able to change decisions and redesign characters opens up a lot of gameplay possibilities and therefore, a great deal more entertainment.

And gameplay is key to ARPG titles. You’ll be spending hours fighting the same enemies or replaying areas on new characters. Skill system issues aside, Torchlight 2 does deliver on this front. It provides are great mix of battling through swarms of enemies to dealing with tougher elite packs.

Spells and physical attacks are given a good feeling of heft and impact through well thought out animations and sound effects. There are a number of options to customise the controls and HUD to your liking so that you’re only presented with the information you want. Spending some time with the options will help you quickly sift your way through the piles of loot you’ll acquire.


The world of Torchlight is expanded only enormously with a range of new environments and locations to explore though. Diablo 3 received a lot of criticism for having a large amount of linear and fixed areas. Torchlight 2 has gone firmly in the opposite direction with plenty of large randomised areas populated with side quests and bonus dungeons to explore.

Surprisingly, the story is probably the weakest element of the game. Considering how low the bar was set by Diablo 3, Runic still managed to limbo under it. The story can be summarised as follows. Bad guy from previous game returns and runs off to cause havoc. Now you must fight your way to him to stop his evil plans, because he’s evil! To get there, you must complete a set of arbitrary quests for random people presented to you in thrilling text boxes! It wasn’t long before I stopped caring about the story and just followed the waypoints on the map. Story has never really been a strong point of ARPGs, but it would be nice to have a plot that makes your actions and adventure more meaningful.


To draw to a conclusion in comparing Diablo 3 and Torchlight 2; I have to say that Diablo 3 takes the award for best gameplay. As I said in my review, it has a core nugget of great gameplay surrounded by crap always online systems. And this is where Torchlight 2 really shines. Instead of forcing always online play for a number of silly reasons, it provides a full choice of offline single player, LAN and online multiplayer.

Runic also designed the game to allow for modding and are actively trying to encourage it as they know what a great asset a modding scene for your game can be. There’s already a massive of selection of mods that have been made for the game. I even found one that allows you to completely redo your skill choices, although that doesn’t mean I’ll let Runic off the hook.


Torchlight 2 also has a number of extra features over Diablo 3 such as character appearance customisation and a pet companion who’ll faithfully blast opponents with any spells you teach it. And your pet can make all your shopping trips for you, although realistically it means you’re simply interacting with your pet’s inventory instead of a shop keeper’s.

Another advantage for Torchlight 2 is price. As a budget title, you should be able to pick it up on the cheap and get a lot of entertainment for you money, whereas Diablo 3 seems to be holding its value better than solid gold bars nearly a year after release. It’s difficult to recommend one over the other as Diablo 3’s always online requirement will be an instant no for many people. If I was forced to choose, I would still pick Diablo 3. But if I hadn’t spent as much time as I already have with the genre, I would pick Torchlight 2. It gives a full ARPG experience for a fraction of the price, so if you don’t enjoy it, you won’t be left with buyer’s remorse.