Monday 17 June 2013

E3: The New Console War Begins!


And almost ends immediately with Microsoft’s rather spectacular misstep into the next console generation. There have been plenty of rumours about Valve making a ‘Steam Box’, but Microsoft have beaten them too it. The new Xbox One is so heavily DRM orientated; it’s practically the physical incarnation of EA and Ubisoft’s dreams.

And E3 was supposed to be their opportunity to gain some good PR for the Xbox One. Instead the details they finally had to release will likely put off even some of their most hard-core fans. The list of ‘features’ is somewhat ridiculous if you intended on lending, trading or buying and selling second hand games. The second hand restrictions have caused the most uproar. Games can now only be bought and sold second hand at selected retailers and require the publisher’s authority for this to happen.

It will be interesting to see how much this restriction is actually used considering that both the Wii U and PS4 have no restrictions atall. It would be odd for any multiplatform title to be locked down on the Xbox One whilst being freely tradable on the competition. Even the simple act of trading a game with a friend has another hurdle to overcome. Now the intended recipient of your used game has to have been on your Xbox friends list for at least 30 days and each game can only be traded once. This will likely be a minor inconvenience when trading games with people you know, but practically cuts off any private second hand buying a selling due to the nuisance of the waiting time.

Lending games might actually be the only feature users get out of the Xbox One. You’re allowed to have a group of ten family and friends that can access your game library via their own Xbox One. Only one person can use the feature at a time, which isn’t really a limitation as you could only lend a physical copy to one person at a time. However their Xbox One will start phoning home at more frequent intervals to make sure everything is ok, because you must be doing something suspicious if you start lending your games. And of course this feature can also be blocked by the publisher, so it’s actually usefulness can only be really gauged in the future.

The biggest worry is that even Microsoft won’t be capable of maintaining a perfect service. Currently your Xbox One will want to connect to Microsoft’s servers once every twenty-four hours. A task that a large cooperation like Microsoft should be able to handle, although their history with Games for Windows Live would suggest otherwise. If they get this wrong, there’ll be a lot of useless boxes that refuse to play any games. And there’s always the possibility of Microsoft’s servers being the target of a DDoS similar to that suffered by the PS3.

Handicapping themselves further, the Xbox One is currently limited to twenty-one countries. Notable omissions from the list include Eastern Europe and Japan. Now Japan has never been a successful market for Microsoft, but ignoring it entirely seems like a bad idea.

To make it a success, they’re going to need a very strong library of exclusives which at the moment appears to more Madden games; not great for the majority. There was also a distinct lack of anyone showing off the potential of the improved Kinect. If the game library barely supports it, a lot of consumers will wonder why it’s bundled in as it could easily be demoted to a glorified voice activated on off switch.

So what did Sony and Nintendo do to attract gamers away from Microsoft? Simply keep it business as usual. Nintendo didn’t even do a press conference this year, instead choosing to focus entirely on game announcements with a new Mario Kart, Donkey Kong Country and Super Smash Bros.


Sony’s press conference finally revealed the look of the new PS4 (another funny looking box); and added to Microsoft’s woes by revealing a much more competitive launch price and lack of any used game policies. The only real negative was their move away from the free online multiplayer of the PS3 to a subscription based model using PlayStation Plus.

Both Nintendo and Sony received positive commentary for their inclusion of indie titles on the show floor. How much indie titles manage to really impact this console generation remains to be seen. I highly suspect that it will be a continuation of the last generation where a few select titles get the press coverage needed to get serious sales. It’s also likely that the console manufacturers will run into the same problem that Valve currently have with Steam; how do you effectively content curate to ensure quality?

It appears that Microsoft is going to have a miserable Christmas sales period. They could still surprise the market, but I’d expect that to come from changing a lot of their policies to be more consumer friendly.

*UPDATE

Microsoft have done a serious policy change and have removed the restrictions of the console. The flip side of that is sharing feature has been removed. The press release can be found here.