Monday, 10 December 2012

Sword of the Stars 2: Enhanced Edition



To say Sword of the Stars 2 (SotS2) has had a troubled release is an understatement. Developer Kerberous made a real impression with their take on the Sci-fi strategy 4X sub-genre. So when the sequel was unleashed on unsuspecting consumers (me) with more bugs than an Ant hill; it hit their credibility and the goodwill they had with fans very hard.

On start-up you were greeted with barely functioning menus and incomplete features. If you got a game running you’d need to pray to the old gods and save regularly to avoid crashes ruining your fun. Alpha versions of games shown by other developers at conferences have been more complete than SotS2 at launch.


A year later, SotS2 is back with an enhanced edition. Supposedly this is close to the version of the game developer Kerberous intended to release. They certainly get a medal for effort as they could have just cut their losses and run. Now there is new DLC including an extra faction and it’s been added for free.

Sadly the game is still not quite up to standard when it comes to setting up a multiplayer game. The menus are still tedious and feel unresponsive; however the real killer is the long load times. So long I assumed my game had crashed. Users have posted on forums that you have time to take a shower before you’ll be playing.


Single player is now mostly functional, but this is the sort of game best played with friends. The AI still aren’t the sharpest tools in the box and only function as training opponents. It’s a shame that the sequel still hasn’t achieved its full potential, as the original was an innovative. And SotS2 builds on those features, in particular an expansion of the semi-random tech tree. Rather than standard tech trees found in other games, SotS has a set of core technologies that when researched, may branch out into other intriguing systems and weapons. It’s carefully balanced to avoid a player lacking firepower or key ship structures. And it adds uniqueness to each game, stopping players from relying on set strategies.

Hopefully Kerberous will carry on polishing the game with further patches to remove the remaining issues. But for now, my total playtime is going to stay around the one hour mark and my go to game for the genre will still be Endless Space.