Monday, 15 April 2013

Starcraft 2: Wings of Liberty Campaign



RTS used to be a prominent genre within gaming, but recent years have seen the amount of releases dwindle. A large problem has been a lack of innovation in the single player campaigns. Each new title followed the old model of merging story with an extended tutorial, and if that story was lacklustre; there was little purpose to its existence. A prime example of this is Supreme Commander 2. A poor story married with very limiting missions.

So it surprised me when Blizzard took a real step forward in design with the first Starcraft 2 campaign: Wings of Liberty. And it needed to be a step forward as well considering Blizzard announced form the start that Starcraft 2 was to be released a full price trilogy rather than a traditional main game with expansions or DLC.


To begin with I was a little worried about jumping into the story having not completed the original game and its expansion. The installer handily provides an overview of all the major events as a slightly confusing barrage of names and places; although it does manage to convey the key pieces of information. Going into the campaign I knew that Arcturus Mengsk was a traitorous leader from the Saturday morning cartoon school of evil. And as the player I would be controlling the forces of Jim Raynor, a former member of Mengsk’s rebel group who is now an outlaw of the Terran Dominion.

And that was all I need to know as new and returning characters were introduced properly. Their links to Jim Raynor were explained, so I never felt that I had missed part of the story. To achieve this, Blizzard has used a mix of cut-scenes, in game dialogue and optional conversations between missions. The core cast of characters is reasonably small, as the game focuses on Jim Raynor’s story and the future of the Terran forces.


It keeps events easy to follow, which is an advantage considering the campaign’s length. There are a total of twenty three missions if you follow all of the optional paths, with each mission averaging twenty to forty minutes of gameplay. The flip side is that the characters are very one dimensional. Everyone can be easily defined by one or two motives, making the events of the game rather predictable.

There are a couple of missions which give you a choice on how you approach them. Either choice provides a different mission, but the actual effect on the story is minimal. That being said, I wasn’t expecting a wide branching story structure similar to Bioware’s titles.


And the lack of story choice is made up for in the upgrade options you can select from between missions. As you progress through the missions, you acquire cash and can discover research artefacts which are invested in persistent unit upgrades. These range from hiring mercenaries who are elite units to activating new battlefield abilities. All the customisation is accessed by wandering around Raynor’s flag ship between missions. It also gives you the opportunity to indulge in extra dialogue with the supporting characters.

Crucially the missions themselves don’t feel like an extended tutorial. The first few of course are very basic, but the game quickly spreads its wings as you get access to the optional missions. The majority also introduce new units to your arsenal which can then be used freely in later missions. Several of these units are unique to campaign, adding another reason for players that usually focus their attention on multiplayer to come and take a look.


Thankfully you don’t need competitive skills of multiplayer to complete the campaign. I was able to breeze through it with basic tactics on normal difficulty, only having to restart the final mission as I started with wrong strategy.

Blizzard has set the bar for single player RTS campaigns with Wings of Liberty. Like all good trilogies, they have been careful to make sure that on the whole, the story provides a complete chapter with its own conclusion. It would be nice to see a few more complex characters, but the story does manage to pull a few convincing twists. With the release of Heart of the Swarm, it may be possible to find Wings of Liberty for a reduced price; making it worth the purchase if you’re not that interested in the competitive multiplayer scene.