Monday, 23 July 2012

Diddy Kong Racing: the Kart Racer with a Difference




Diddy Kong Racing was released in Christmas 1997 during Rare’s golden era of game development on the SNES and N64. It went head to head with Mario Kart 64 in the EU, and brought a lot of new ideas to the kart racing sub-genre. Its main selling point was the ability to race in karts, planes and hovercrafts.

Surprisingly it has a story! Timber the Tiger’s parents have gone on holiday, leaving the island to be raced on with his friends. All is well until the evil Wizpig invades, turning the island’s guardians into his minions. So begins Diddy Kong and his racing friend’s adventure to defeat Wizpig by completing a series of races.

The island acts as an over world for all the tracks in the game. Which are split into four themed zones, with four tracks each. Also there are several secrets to discover by exploring, and it’s used for three bonus races against Taj the genie. Taj can be summoned at any time to change you vehicle, this usually means asking for a plane as it’s the best vehicle to navigate the island.


The over-world improved the game. You weren’t just selecting some random track from a list. And they all thematically make sense in the context provided by the over-world. The tracks are locked behind numbered doors, until you collect enough balloons to enter.

To earn balloons, you have to win the available races. Once you beat all four tracks in a zone, you get to race against the boss! Each boss is a special track that provides a difficult challenge. Navigating past dangerous obstacles and squeezing through tight gaps, whilst trying to avoid being squashed.

For winning, you get to replay all the tracks to earn more balloons. But this time with the added task of collecting eight silver coins on your way to victory. This unlocks a rematch with the boss, with the difficulty significantly increased. Completing everything for a second time unlocks the race against Wizpig to save the island.



Most tracks are designed to be used by multiple vehicles. This gives you a lot of options in multiplayer. Each player can individually choose whether they want to race in a kart, plane or hovercraft. The same choice is available in time trial, but the adventure mode is limited to a specific vehicle for each track.

The only problems with the game were the tricky controls and a lacking character line-up. My friends always preferred Mario Kart 64 because it was easier to pick up and play. I was the only person that could handle the heavy characters in Diddy Kong Racing. This left my friends fighting over the two light characters that were the easiest to play. The hovercrafts were particularly difficult to control. They handle like ocean liners. You have to plan your turn several seconds in advance and sacrifice all your momentum.



Diddy Kong was the only character in the game that anyone had heard of. The rest of the line-up included Timber, a stoned Tiger whose eyes will stare into the depths of your soul. Drumstick, a giant chicken who looked like a rejected KFC mascot. Krunch, an enemy form Donkey Kong Country 2. Plus the first appearances of Banjo and Conker, who would go on to get their own very successful games. Conker was such an innocent squirrel in this game.

It surprises me that over worlds and bosses haven’t been used in kart racers since. They provide a lot of extra fun content; offering the player more than just Grand Prix’s and time trials. The choice of vehicles also added a lot of replay-ability. I personally hope these ideas will make a comeback in the future, maybe in the next Mario Kart?