Blacklight: Retribution is an interesting free-to-play (F2P)
FPS that has recently made its way to Steam. Developed by Zombie Studios and
released in April this year; it adds to the growing library of excellent F2P
games available on PC.
As an entirely multiplayer game, there is no story. Set in
the near future, two teams of up to eight players fight over various locations
in different game modes. Currently the game includes a standard set of
objectives such as Team Deathmatch and King of the Hill. But also has other
modes such as Netwar, which requires players to hold set locations whilst
capturing a randomly spawning flag. The server filters in the lobby are
extensive, allowing you to quickly find a server running your preferred map or
game mode.
When you log in for the first time, the game prompts you run
through the tutorial. It covers the basic controls as well as being a handy
point to fine tune various control settings. At the end it introduces the
equipment you will be able to use in battle.
As you kill your opponents and take objectives you earn
Combat Points which you can spend on the equipment. Using the Hard Suit
mini-mech is a lot of fun. It’s armed with both a minigun and a rail gun making
it extremely powerful. But with its poor manoeuvrability, the pilot is
vulnerable to enemies using hit and run attacks. The flamethrower is an
excellent counter-weapon; able to cook the pilot inside without causing too
much damage, leaving behind the Hard Suit for you to steal.
The Hyper Reality Visor (HRV) is a key feature of the game,
which combined with the equipment, makes the game stand out in the crowded FPS
market. It allows a quick glimpse of the battlefield, highlighting all players
and objectives. After each use there’s a long recharge, but it really alters
the dynamic of the genre.
The overall balance of the game is excellent. There are
various viable builds such as fast melee, close range SMG, through to that sniper
who always manages to headshot you from the other side of the map. I find close
range fire-fights to be especially satisfying. The fast move speed of
characters leads to wild sprays of bullets, often ending in close knife fights
with the victor scrambling to reload before their next encounter.
This is down to the well designed in-game economy. At the
end of each match you earn GP based on your performance. This can be spent on weapon
parts, body armour and gear; either to rent for a few days at a cheap price, or
to unlock permanently. There are a lot of options. Each weapon is broken down
into individual parts such as barrel, stock, sights and receiver. The receiver
defines the weapon type: assault rifle, revolver, light machinegun which you
then tailor to your preference. Detailed stats are provided allowing you to
tweak everything ‘till you get a weapon Goldilocks would be proud of.
Unfortunately you don’t get access to all the options when
you start. Some of the more exotic equipment is locked until you reach a high
enough level. I’m not against including levelling systems, but they are over
used in FPS games. Zombie Studios has used it as opportunity to give free rental
equipment as you level; which is nice reward and sensible promotion tool.
All the aesthetic customisation except the emblem is bought
with real money. Your emblem is used to distinguish yourself on the scoreboard
as well as appearing as a snazzy badge on your character. You can purchase camouflage
for both your character and weapons. Also there is a large range of taunt animations
and voice packs.
The art direction is superb. Although the setting is the
standard grey-brown future we have come to expect from this generation. It’s
brought alive by the striking orange and teal colour scheme of the HRV view. There’s
only one problem, headshots are ridiculously gratuitous. Despite the helmets
appearing to be very sturdy pieces of armour, they are in fact balloons
protecting your water melon of a head. A single shot can leave a bloody stump
of neck with a nice bit of spine showing. Zombie Studious did develop the Saw
games; but they didn’t need to bring the gore here.
The inclusion of female character models sees Blacklight
taking a big stride ahead of the rest of the genre. A reflection of changing
attitudes within the industry to the growth in the female gaming demographic.
Blacklight: Retribution is definitely a stand-out F2P title,
worthy of downloading by anyone looking for an FPS. The real question is if
Zombie Studios can keep adding content, and grow the player base as Planetside
2 moves closer to release.