Aaaaaahhh! There’s fire everywhere! Missiles are flying and engineering
is tied up dealing with intruders; at least the shields are holding. The pilot is
glaring at the console, counting down the seconds before the FTL drive can be
engaged. This was poor choice of sector to jump to. The Rebel fleet had caught
up with the brave crew of HMS Waffle. But there’s only one way out of the
system, so flying through the jaws of the enemy was a necessary risk. At the
last second, the engines are fired up flinging the ship into the next zone
where new threats lurk.
Of course there’s danger everywhere in FTL. The Rebel fleet
is always on your tail, chasing you through every sector. The intelligence your
scout ship has collected is vital to the Federation cause. Your only chance of
success is to beat the random pirates and aliens on the way to the Federation
Fleet. Collecting salvage from the scraps of your enemies gives you currency to
trade at friendly merchants. Buying upgrades is not only vital to your final
goal, but is necessary to survive the journey.
And there are plenty of other systems you’ll be relying on
to keep your ship in one piece. Salvage can be spent on increasing the reactors
power output. This allows you to boost shields and run auxiliary systems such
as teleporters and cloaking devices. Sending an away team to board the enemy
ship has become a favourite tactic of mine. Killing the enemy crew gives a nice
bonus to the precious salvage you recover. That being said, I did lose a few
brave souls to friendly fire accidents. Remembering to hold fire and teleport
your party back is a good idea.
So how do all these weapons and system work in combat?
Manning systems gains a little extra performance. Having an engineer working
the engines and pilot in the cockpit gives you a chance to dodge attacks entirely.
It also charges your FTL jump allowing you to make your escape if necessary.
Shields can hold off light laser fire, but missiles, boarding parties and
teleporting bombs can bypass them entirely to deal nasty interior damage. If a
system is hit, it loses power and can even go offline until you move a crew member
to repair it. Fires can break out and sustained fire can punch holes in the
hull, causing precious oxygen to start leaking out. Thankfully space bar pauses
the action so you can plan crew movement and reassign power. Land enough hits
on your opponent and you’ll see them satisfyingly break up into little pieces.
Being a Roguelike game; I would have a normally strayed away
from a title like FTL. The genre is famously defined by randomness, high
difficulty and unfairness. Similar to arcade games of yesteryear. FTL changed
my mind with some smart design choices. The game itself is fairly short. A good
run will only take an hour or so to play. So dying part way through is not such
a problem. There’s plenty of unlocks and achievements to strive for. There not
just the standard, well done you’ve played the game achievements either. They
actually challenge you to use a ship in particular manner and reward you with
new ship layouts.
The aesthetic design of the game is clean and crisp. The
sprites in the game are of a very high quality and are backed up by an
excellent bit tune-esque soundtrack. The sound effects are also cleverly chosen
to suit the atmosphere of the game, whilst providing clear feedback of what’s
happening.
There’s plenty to discover on each journey. The random
events are well designed and often given you tough choices to make. Some
enemies are smart enough to beg for their life, offering you a bounty. Others
fire up their engines to try and make an escape. The environments such as nebulae give you a
chance to delay Rebel pursuers. Asteroid belts, solar flares and ion storms also
add twists to your combat plans.
Overall, FTL has just jumped its way onto my list of
favourite games of the year. It provides a lot of entertainment for a very
sensible price. There’s even an easy mode for people like myself who want to
play with all the cool toys, rather than being turned into space dust on a
regular basis. And FTL is one of the first Kickstarter game projects to see
release. The small development team has really delivered for those who backed
it.