Monday, 1 October 2012

Raiding, What’s it all About?


Raiding is the part of gaming I’ve been asked the most questions about. Usually it’s a very simple question, why do you do it? From the outside looking in, it’s a strange thing. Large groups of players, meeting a set time and place too battle through a dungeon. Sometimes spending an entire evening achieving nothing, just for it all to reset next week. What’s the appeal?

Well for all the time it consumes, it is the best co-op experience you can have in gaming. Taking on the most difficult content the game can throw at you, and beating it with a group of friends is epic.  Every player in the team has a role to play. Be it simply damaging the boss, or keeping its attention with taunts and taking the heavy blows. It all counts, but a few mistakes can lead to disaster. No individual can make a difference to success. You have to play as a team, sharing victory and defeat.

But surely you’re just fighting an AI, what’s so difficult about that? Well the best raiding content adds new game mechanics. This makes each boss fight feel unique whilst providing extra challenge. Using WoW as an example: I’ve flown dragons, driven steam powered siege vehicles, invaded volcanic lairs, battled on airships and list could go on. All whilst prodding ginormous bosses with a pointy stick, which by rights should just squash you. Each mechanic adds its own twist, which keeps the game feeling fresh and provides new challenges.

The best boss battles are designed around overlapping abilities. They are carefully controlled to avoid unfair scenarios. But the added element of randomness keeps you on your toes. Pushing your reactions to their limits; creating some tense gameplay that can last a good ten minutes or longer on big final bosses.

The only problem with raiding is the human element. No not the part where you sacrifice your evenings. Despite popular belief, MMOs are highly social games. Games are played by a wide variety of nationalities, and being on a European server lets you meet a large mixture of people. However raiding requires a large group of players on a regular basis, which creates a logistic nightmare. Some poor soul always has the task of managing spread sheets. Keeping track of who’s done what, when people are available, and most importantly who gets the shiny loot.

And it’s not easy. You’d think a group of adults could all play a game together, but make one error and you have a world of drama. The simple act of handing out loot from a boss can spark a silly disagreement. Watching grown men argue over an entirely fictional object is embarrassing.  But the lure of the best gear in the game is part of the hook of raiding.

If you can spare the time for raiding it provides incredible and memorable moments. Finding the right group of people to play with is important. In doing so you can find yourself making some enduring friendships, but only if you can afford the time. It would be interesting to see large scale PvE content in games outside of MMOs. Not an easy design concept to translate to other games. At the moment it looks like raiding will only existing as long as MMORPGs are popular, which is a shame.