Monday, 6 August 2012

Endlessly Enthralling: Endless Space




Endless Space is the recently released 4X title developed by Amplitude Studios. Their first game since the company was founded in April 2011. They set themselves the challenge of developing the best strategy games, and Endless Space is an excellent start.

The format is very traditional. Pick one of eight races to conquer the galaxy through military power, scientific discovery, diplomacy or economic dominance. Each race has a unique design for its ships, but the real differences come from the traits. The Amobea can see the entire galaxy map and are master diplomats. The Sophons are great scientists and the Cravers build large navies, stripping the worlds they own for bonus resources. If none of the default choices take your fancy, there’s an excellent customisation option allowing you to tailor a faction to your liking.



What really sets the game apart from its peers is the focus on simplicity. The genre is defined by complex titles, allowing players to micromanage empires down to the minute details. But here, everything is kept at a high level. There are only four resources in the game: food, industry, dust (money) and science. The UI provides clear information on the production of your systems, allowing you to easily shape worlds to needs of your empire. The happiness of your citizens acts as a fifth resource. High taxes and barely inhabitable worlds will lead to strikes and shrinking populations. So remember to research technologies like Infinite Supermarkets to keep your peons happy and industrious.

Fleet battles also take a minimalistic approach. For the most part, the player sits back and watches as the ships close, unleashing their broadsides. Clashes take part in three phases. Each phase allows you to pick from a number of tactic cards to determine your strategy. Do you unleash a full broadside, repair damage or flee from the fight? Every tactic can counter another. Predicting your opponent’s moves correctly gives a powerful bonus. This can be enough to overcome a slightly more powerful fleet.



The weapon systems and ship classes you have researched have the biggest impact. Ballistics, lasers and missiles all have different mechanics and each is countered by a different defence. Clashes can often be as one sided as rock- paper- scissors if you focus too heavily in a single weapons technology. This leads to some great tactical situations, battles can swing back and forth based on your choices.

Heroes can also be the difference between victory and defeat. Each has two specialities which can be developed to improve a systems’ production, or bring clever tactics and bonuses to battle as an admiral of a fleet. You’re limited to three to begin with, but research allows for more as long as you can pay the bills.
The camera does a great job of following the action, as colourful laser exchanges and ship explosions contrast against the darkness of space. It does sometimes focus on the wrong areas, but a free camera mode is provided. Simply hit the button to enable the feature, and then manoeuvre using the arrow keys to follow the fighting.



Simplicity is also the game’s one weakness. The tech-tree has four branches, each representing different fields: science, warfare, colonisation and diplomacy/economics.  But since it’s all unlocked by science, it dominates the game. The other resources should help contribute to particular research fields, counter-balancing the problem that if you ignore science, you fall behind in production and have inferior ships when war breaks out.

And war is inevitable. Holding out for economic or scientific victory can only be done with military supremacy. So why not take the rest of the galaxy if you have that advantage? Diplomacy and co-operation between human players is the only counter, working together to overhaul another’s lead.



But of course, finding several people with the spare time for a game isn’t always a possibility. The AI is capable of putting up a good fight on norm al difficulty. The diplomacy of the AI isn’t particularly nuanced. But they are smart enough to make deals to their benefit, and try to appease warmongers. They do have an odd liking to lots of small strike fleets, which would give them a lot of tactical flexibility. But instead they like to throw all their might against your navies in waves, allowing you to swat away their advances like pesky flies. You'll get tired of pressing the auto-resolve button very quickly.

Overall Endless Space is an incredibly accessible game for the genre. Its simplicity is a real strength and its sole flaw. The aesthetic design is fantastic; all the races look distinct in battle. The use of colour in the UI is well done, giving consistency to the multitude of icons. And the music perfectly captures the optimism of space exploration. It leaves me looking forward to Amplitude Studious’ next title.