Monday, 20 August 2012

Panda Pander



It’s incredible that WoW has achieved the success that it has over such a long time. On the eve of its 8th birthday Mists of Pandaria will be hitting the shelves. But will the party be crashed by the new contender Guild Wars 2?

WoW has simply battered all competition that has challenged it for the fantasy MMO top spot.  And rightfully so, which is sad to say in a way. Many MMOs have come and gone with new ideas, leaving Blizzard picking over the corpses like a vulture.  It seems cruel, but such is the nature of the games industry. The strongest survive.

Mists of Pandaria takes the strategy a step further by rather blatantly copying from Pokémon with the new pet battle system. Companion pets that are collected in game can now battle each other, level up and gain new skills. Although lacking in originality, it will no doubt be a fun aside to dip into. What many MMO makers forget is that players need something to do outside the main PvP and PvE content.


MMOs are large social games and having asides to main content creates a fun chat room. Wrath of the Lich King was the real start of this extra content, bringing over a thousand achievements. It was fun to just play casually earning silly titles and pets. Having more to do than farming crafting materials and raiding added to the longevity of the game for me.

So what else does the new expansion bring to the table? Well the main attraction is of course the Pandaren. Fans have been requesting their inclusion since release, but have had to wait patiently while four other races were added before them in previous expansions. The Monk becomes the eleventh class available in the game. New classes are the most satisfying extra content for me, as they provide a new way to experience all of the content. It’s a shame that the Monk is only the second to be added since the original release.

Scenarios and Challenge Mode brings new PvE content, which has historically been dominated by raiding. As to whether they are just fun digressions or meaningful new content can only be determined by the reaction of the player base on release. The talent system is receiving a much needed overhaul. Previous expansions had simply added to it, but changed little. The statistically best builds were always obvious, leaving almost no room for personal choice. Blizzard planned the new system to shake things up, but since it’s a game based on numbers, you have to wonder if that’s even possible.



Of course fans are once again expected to pay full price for an expansion on top of the subscription fee. Some things never change. But does this provide an opening for Guild Wars 2 to finally change the market? No subscription fee for a title with equal quality, that’s a very attractive prospect. I have long since stopped playing WoW as I became frustrated with the lack of content for the price I was paying. Blizzard revealed recently that subscriptions had been falling. This could be the push for more to follow.

The exact opposite happening is also possible. Pandaria brings a lot of content the fan base have been asking for. Enough to entice old players back. And why not play both games? This will be an interesting battle for control of the market. And WoW still has the free to play model as an ace up its sleeve. So who will win? Is it even a competition? Only one thing is a certainty. Time will tell. Sooner or later, time will tell.