Monday, 13 August 2012

Sourcey! GoldenEye Source v4.2




I’m invincible! My Hawaiian shirt is a blur to the AI opponents as I zip around Facility; hunting the dots on the radar. Cougar Magnum in hand, the slaughter begins as I get one head shot after another.  Then out of the blue, a hail of incredibly accurate shots from a KF7 Soviet takes me down. I have brought shame to Boris players everywhere. The new version of GoldenEye Source has been released and bots are ready for battle!

It’s fair to say the AI introduced in version 4.2 is inconsistent. But I wasn’t looking for the high standard you would expect from a AAA title, it’s a mod project after all. And they do put up a reasonable fight. If you’re a veteran of FPS multiplayer you won’t find them very challenging, especially when they get stuck. However they are useful for filling out server spots, as sadly the mod still doesn’t have a large community.



This is the first version of the mod that I’ve really spent a lot of time playing. It was quite nostalgic to be running around the hallways of Complex and scaling the heights of Cradle. The map layouts vary between faithful recreations to updated versions with additional areas, Facility Backzone is great example of this. The extra rooms and corridors help balance the map by removing dead ends and providing enough space for more than four players. However the idea was taken too far with some levels. Runway looks great, but with all the additional content that has been added, it takes several minutes get around.

The biggest change to gameplay is the controls. The N64 pad was great and Rare’s control scheme for FPS with a single stick was clever. But with the extra controls available on a keyboard, the game dynamic takes an interesting shift. In the original, it was odd for someone to use the R button to aim. Almost all fights were circle strafes to the death! But in this remake, aim is easily accessible on shift. You’re also allowed to move slowly whilst aiming, resulting in everyone aiming for headshots.



I don’t often discuss soundtracks to games as few are truly memorable. But as anyone who played the original knows, GoldeneEye 64 has an excellent soundtrack. So full credit to everyone who has worked on the fantastic remixes for the mod. The new soundtrack strikes a good balance between using the source material and mixing it subtle dance themes.

Multiplayer FPS has gained the reputation of being an endless grind for unlocks since the first Modern Warfare. This makes GoldenEye Source really refreshing to play. All the content is available so you can get on with having fun on a level playing field.  The modders have created an incredible amount of content. There’s a lot of game modes, guns, characters and maps crammed into the 1.4GB download.  Of course achievements were included as well, but most of them are themed and give you an actual challenge.

If I take off my rose-tinted glasses, take a step back and really examine it. I genuinely think I’ve had a lot more fun with GoldenEye Source, than most other multiplayer FPS’ that have been released in the past few years.  The quick, frantic and fun pace of classic multiplayer FPS’ like GoldenEye and Unreal Tournament seems to have been lost in recent years. So Kudos to GoldenEye Source, here’s hoping the a single-player remake is not far away.